ARTKINGS - WHERE IMAGINATION RULES TUTORIAL SERIES ARTKINGS IS A DIVISION OF HIGH CONCEPT MEDIA - www.highconceptmedia.com

Creating A 3D Sopwith Pup, Part Two: The Fuselage - PAGE 1 2 3 4 5 6 7 8

CREATING A 3D MODEL OF A WWI SOPWITH PUP - PART TWO, THE FUSELAGEWELCOME TO PART TWO OF THIS TUTORIAL SERIES

In PART ONE - THE ENGINE, I demonstrated the modeling of the rotary engine for this airplane. In PART TWO, I will show some of the techniques used to model the actual fuselage.

The Sopwith Pup, like many other aircraft of its generation, was constructed of fabric stretched over a wooden frame - resulting in a very strong and light structure (though it was obviously not bullet or fire proof)

Since I intend to use this model in some fairly high end renderings, where some backlighting may be used, I want the translucency of the real aircraft to be captured in the model. To this end, I intend to model all the internal wooden frame, even though it would not be necessary if I did not want the internal shadows to be visible.

Check for the textures I used at the end of this tutorial.

PART TWO - FUSELAGE

STEP ONE - SETTING THE STAGE

max stageTo ensure that our Sopwith Pup is modeled to proper scale, I use blueprints. In your Max file, set up 3 planes, along each of the major axis, and texture these planes with the corresponding angle from the plans. (download Max9 file and textures here)

Above these three plan displays, I also added a set of cross-sections, which are useful for keeping the fuselage sections in scale (SCREENSHOT).

It is very important that the 3 sets of plans all be scaled the exact same amount, or problems will arise later that may make for a lot of extra work to fix.

I set up the plans so that the center line of the aircraft coincides with the center of the file's coordinate system (the center of the main grid). This simplifies the math quite a bit, and also means that you really need model only one side of the aircraft (the other side can be "mirrored")

This model was created using Autodesk 3ds Max 9® 3D
modeling, animation, and rendering software.
In future tutorials I will also be using Vue 6 xStream for rendering the flying environment.

We're ready to start modeling, so let's begin >>>


Creating A 3D Sopwith Pup, Part Two: The Fuselage - PAGE 1 2 3 4 5 6 7 8

An ARTKINGS Tutorial Series
©2007 High Concept Media