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Creating A 3D Sopwith Pup, Part Two: The Fuselage - PAGE 1 2 3 4 5 6 7 8

CREATING A 3D MODEL OF A WWI SOPWITH PUP - PART TWO, THE FUSELAGECONFORMING LEFT PANEL TO TAIL

Begin to attach the left panel to the fuselage by moving the vertices at the tail end up to align with the side view. At this time, constrain all movement to the Z-axis (SCREENSHOT). You can narrow the space between the lines of vertices to keep it smooth. However, since we will be curving this piece later, keep all the polygons intact (do not delete vertices or faces).

Once the side panel matches the profile of the fuselage and tail, switch over to the top view and begin to move the vertices over to the edge of the wooden frame (SCREENSHOT). Ideally, the "fabric" should be a tiny distance away from the wooden frame members, so that they do not "poke" through. Go along the length of the fuselage, moving the vertices until the fabric bends smoothly along its complete length (SCREENSHOT).

CONFORMING LEFT PANEL TO RIBS

The front part of the fuselage, with its rounded bulkheads and support ribs, is done in a similar fashion. Using Vertex editing, and constraining all movement to the X-axis, reshape the "fabric" until it just covers the ribs. Having one viewport display set on Perspective: Smooth + Highlights with Edged Faces makes this easy to see. I used a combination of vertex editing and edge editing (SCREENSHOT).

CREATING A 3D MODEL OF A WWI SOPWITH PUP - PART TWO, THE FUSELAGEADDING EXTRA POLYGONS

Depending on the distance you keep the "fabric" away from the ribs, you may need more polygons to keep the bulkheads from poking through. Use the Cut tool to add new edges and vertices along the midpoints of the faces between the ribs (SCREENSHOT).

APPLYING A TEST TEXTURE

Let's take a quick side track and apply a test texture to this side panel, just to see if this is going to work for us. Apply a planar UVW map modifier to the side panel plane, and set it to Fit. Create a simple Architectural material with a slight (15%)translucency to it (the bitmap texture can be found in the zip file at the end of this tutorial) (SCREENSHOT). Drag it onto the side panel to apply it.

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Creating A 3D Sopwith Pup, Part Two: The Fuselage - PAGE 1 2 3 4 5 6 7 8

An ARTKINGS Tutorial Series
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