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Creating A 3D Sopwith Pup, Part Two: The Fuselage - PAGE 1 2 3 4 5 6 7 8

CREATING A 3D MODEL OF A WWI SOPWITH PUP - PART TWO, THE FUSELAGELIGHT FOR EFFECT

Since the reason for building all the internal wood framing was to allow for translucent effects, let's test it. Creat a simple 2 light setup, with an omni light on each side of the fuselage. Set up a camera. Each omni should have ray-traced shadows turned on. Render twice (with and without backlight).

The render with the backlight omni turned on looks pretty good, and the framework shows through quite well (SCREENSHOT).

MIRROR AND COMBINE THE SIDE PANEL

Select the side panel, and Mirror it along the center line (SCREENSHOT). Choose the Perspective viewport, maximize and orient the viewport so that you can easily see both side panels (SCREENSHOT). Select them both and convert them into Editable Polys (SCREENSHOT). Use the Attach tool to make one object out of the two separate panels (SCREENSHOT).

CREATE BOTTOM PANELS WITH BORDER EDITING

With the two panels now one Polygonal object, choose Border editing mode and select both borders (SCREENSHOT). Open the Bridge dialog box, and specify 1 segment before confirming (SCREENSHOT).

CREATING A 3D MODEL OF A WWI SOPWITH PUP - PART TWO, THE FUSELAGEThis bridging technique easily makes the bottom panel and the rear panel (both of which are supposed to be flat), but the top panel will need to be curved. Since the top needs more polygons than the bottom, we could have set the number of segments in the Bridge dialog box higher, but I hate to add more polygons than necessary when modeling.

Change your Perspective viewport to see the top of the fuselage, and select all the polygons that make up the top (except for the flat one under the tail fin) (SCREENSHOT).

Delete them. In Border editing mode, select the open border around the top (SCREENSHOT). Without de-selecting, change over to Edge editing mode, and deselect the front and back edges (SCREENSHOT).

In Edge editing mode (not Border editing mode), choose the Bridge dialog box, and specify 8 segments (SCREENSHOT). (If you want a finer curve, you can specify a higher number of segments, but they should be an even number, to allow easier mirroring in the next step)

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Creating A 3D Sopwith Pup, Part Two: The Fuselage - PAGE 1 2 3 4 5 6 7 8

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