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Creating A 3D Sopwith Pup, Part one: The Engine - PAGE 1 2 3 4 5 6 7 8 |
STEP 3 - ATTACHING ALL THE CYLINDERSCLONING THE CYLINDERS
To Clone the cylinder, we use the same method as used on the ball bearings or shroud bolts before - first, modify the groups pivot point to be on the same axis as the crankcase, and then use the Rotate tool to create a number of clones. Once the pivot point is in the correct spot, turn on the "Angle Snap Toggle" for the Rotation tool, hold down the "shift" key and rotate the cylinder by 40 degrees. When the Clone options dialog box opens, choose to make 8 Instances of the cylinder. By making Instances, rather than copies, when textures are applied later they will be automatically applied to all 9 cylinders at once (SCREENSHOT). MAKING THE PUSHRODS
Make the pushrod port out of a simple Tube primitive, this will give both the outer and winner walls of the port in one object (SCREENSHOT). Note that the pushrod ports are not on the centerline of the cylinders, but are slightly offset. Duplicate the pushrods and ports by grouping them and Cloning them as before (SCREENSHOT). INTAKE PIPES
I began by modeling the upper and lower mounts, which are fairly straightforward, using methods already covered (SCREENSHOT). |
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Creating A 3D Sopwith Pup, Part one: The Engine - PAGE 1 2 3 4 5 6 7 8 An ARTKINGS Tutorial Series
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